P+ - Game & Watch - Subaction - CliffAttackSlow
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Fully Intangible: | 1-53 | 
                
                    | Hitboxes active: | 55-59 | 
                
                    | Hitbox set 0 hits: | 55 | 
                
                    | Subaction Index: | 0xdc | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:55-59
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 9 | 70 | 50 | 361 | Normal | Kick | 1 | 6 | 5 |            | 
                            
                            | 0 | 1 | 9 | 70 | 50 | 361 | Normal | Kick | 1 | 6 | 5 |            | 
                            
                            | 0 | 2 | 8 | 70 | 50 | 361 | Normal | Kick | 1 | 5 | 5 |            | 
                
             
            Scripts
            Main
            - ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(36.0)
- ModelChanger { reference: 0, switch_index: 5, bone_group_index: 1 }
- AsyncWait(50.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
- AsyncWait(53.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(54.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 4.69, x_offset: 0.0, y_offset: 2.39, z_offset: 9.56, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 4.69, x_offset: 0.0, y_offset: 2.39, z_offset: 4.78, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 3.13, x_offset: 0.0, y_offset: 2.39, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
GFX
            - AsyncWait(36.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 29, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(54.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
            - AsyncWait(0.0)
- SoundEffect1(4558)
- SyncWait(36.0)
- SoundEffect1(4487)
- SyncWait(18.0)
- SoundEffect1(4552)
- SyncWait(14.0)
- SoundEffectStop(4552)
Other
            - SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(53.0)
- Rumble { unk1: 12, unk2: 0 }